---------------------------------------------------
-- Mob Skill: Hydro Shot
-- Additional effect: Enmity Down. Chance of effect
-- varies with TP.
---------------------------------------------------

require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

---------------------------------------------------

function OnMobSkillCheck(target,mob,skill)
	return 0;
end;

function OnMobWeaponSkill(target, mob, skill)

	local numhits = 1;
	local accmod = 1;
	local dmgmod = 2.8;
	local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3);
	local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_H2H,info.hitslanded);
	local typeEffect = EFFECT_ENMITY_DOWN;

	MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 10, 3, 120);
	mob:resetEnmity(target);
	target:delHP(dmg);
	return dmg;
end;